I'm contemplating writing an app which does a lot of moving 2D graphics. I'm not very familiar with the standard android 2D graphics API, and I'm a lot more comfortable with OpenGL so I'm naturally considering using OpenGL instead.
My consideration right now is this, if I make sure to reduce my frame rate and not do any continuous updates unless I need to animate stuff, is there a significant difference in power consumption/battery life with using OpenGL ES compared to standard graphics?
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