Android : Opengl ES 2.0: Is there a way to use less resources to draw in-game background texture

on Friday, August 15, 2014


I don't want to draw my background image every frame since it could possibly be a heavy job while the game loop is running. Do I need to use a separate thread or some other method to achieve this? FYI, the background should be able to scale and translate with zooming function.


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