Android : Reset position of object before setLinearVelocity

on Saturday, August 9, 2014


I'm playing around with AndEngine and its physic extension


And I can't use the setPosition properly.


I'm trying to reset the position of my object on each new user action : A touch Down, should throw the object again from its original position


What I'm doing is :



public void throwObject(){
objectSprite.setPosition(xScene, yScene);
objectBody.setLinearVelcity(touchXWorld, touchYWorld);
}


Note that I'm using scene coordinates for setPosition but I'm not sure what I should use here...


setLinearVelocity is working fine but the object is thrown from its current position. The setPosition() call did nothing.


Any clue on how to use it ?


0 comments:

Post a Comment