I am testing my LibGDX-Android game after enabling "Don't keep activities". In this scenario, Pause() is called in LibGDX but not the dispose(). I am not sure if this is the actual behavior. Could you please share your experience ?
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I am testing my LibGDX-Android game after enabling "Don't keep activities". In this scenario, Pause() is called in LibGDX but not the dispose(). I am not sure if this is the actual behavior. Could you please share your experience ?
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