I've been looking into using the Google Play Services multiplayer functionality for a game and I was wondering if it would be possible to implement a matchmaking system like HoN/LoL/DotA2 (and plenty of other games) where each player has a skill rating and gets matched into games with players of similar skill, and if they wait too long then they can get matched against players further away from their skill level.
The only thing I've come across that gives you control over the Google Play matchmaking algorithm is the ability to specify an exclusive bitmask, but I don't see how that can be used to achieve what I want.
Does anyone know of a way to implement a dynamic skill based matchmaking algorithm in Google's system, or an alternative system that I could use (preferably free)?
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