i am having a difficulty rotating the webcamtexture in my android device
here is my scene :
and here is the image in my phone :
you can see the difference in rotation and scaling between the phone and the editor .. how can i fix this problem so my phone display the correct rotation of the webcamtexture ?
using UnityEngine;
using UnityEngine.UI; using System.Collections;
public class Camera_pnl : MonoBehaviour {
//// Use this for initialization
WebCamTexture webCameraTexture;
void Start() {
GUITexture BackgroundTexture = gameObject.AddComponent<GUITexture>();
BackgroundTexture.pixelInset = new Rect(0,0,Screen.width,Screen.height);
WebCamDevice[] devices = WebCamTexture.devices;
foreach(WebCamDevice cam in devices)
{
if(cam.isFrontFacing )
{
webCameraTexture = new WebCamTexture(cam.name);
webCameraTexture.deviceName = cam.name;
webCameraTexture.Play();
BackgroundTexture.texture = webCameraTexture;
}
}
}
void Update () {
if (Input.GetKey (KeyCode.Escape)) {
Invoke("LoadGame",0.1f);
}
}
void LoadGame()
{
webCameraTexture.Stop ();
webCameraTexture = null;
Application.LoadLevelAsync("Game");
}
}
here is the code of the Quad ... thank you in advance
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