I am having a new error when I am building an android version of my game, This build fail has only been happening after my recent upgrade to Unity 4.5.5f1 from 4.3.something. I see many other people had similar issues to this before and I have already tried these solutions with no success.
- Copying/cutting zipalign.exe from build-tools to tools.
- Setting JAVA_HOME to C:Program Files(x86)Javajre7 and to C:Program -Files(x86)Javajre1.8.0_25bin (JAVA_HOME was not originally there I had to create this)
- Updating/reinstall both 32/64 bit Java
- Deleting and reinstalling my SDK
- Updating SDK to only API 21
- Updating SDK to only API 20
- copying Java.exe from Windows/SysWOW64 to Windows/System 32
- Uninstall all versions of Java and Java SE Dev Kit from control Panel, deleted all SDK and Eclipse from c: and completed a new install of 64 bit eclipse adt bundle and Java 32 and 64 bit.
So I am currently running Windows 7 (64 Bit) Service Pack 1 - Unity 4.5.5f1. ADT bundle for 64 bit with API 21, Java for both 64 bit and 32 bit (java 1.8 v 25), I deleted JAVA_HOME setting as it wasn't there previously and am still getting the following error:
Error building Player: Win32Exception: ApplicationName='C:Program Files (x86)Javajre1.8.0_25binjavac.exe', CommandLine='-bootclasspath "C:/adt-bundle-windows-x86_64-20140702/sdk/platforms/android-21android.jar" -d "C:UsersShawnDocumentsSimonGameTempStagingAreabinclasses" -source 1.6 -target 1.6 -encoding UTF-8 "comfacebookandroidManifest.java" "comfacebookandroidR.java" "comtwocogmimicManifest.java" "comtwocogmimicR.java"', CurrentDirectory='C:UsersShawnDocumentsSimonGameTempStagingAreagen'
Any help would be greatly appreciated!
Thank you,
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